Just a quick bugfix and small balance update to tackle some of the bigger more obvious problems.
Possibly fixed landing-related prediction errors. This might cause some changes to landing IASA.
All Characters
Fixed Block not working after Pushblock.
Sadness gain is reduced for the player with less health, proportional to the difference.
You can no longer whiff cancel after your opponent blocks a block-punishable move.
Super Jump
Now tracks your opponent during neutral but is un-angleable.
Fully angleable in 🅱️ombos.
Block
Air blocking multiple consecutive melee attacks won’t drain your air options more than once.
Whiffing Block puts you at -1 block advantage.
Ninja
Store Momentum
Reduced IASA (15f -> 13f)
Uppercut (grounded)
Is now immune to aerial attacks while the hitbox is out.
Increased vertical gain.
Has 1 more active frame.
Second hitbox also has +2 proration like the first one.
No longer cancels early vs block.
Nun Chuk (up)
No longer hitcancels on block (buff).
Jump Kick
No longer hitcancels on block when started from the ground or blocked by a grounded opponent (buff).
Landing is now projectile invulnerable.
Cowboy
Shift
Reduced sadness penalty
Rift
Is now +0 on block (from +1)
Foresight
Increased IASA (13f -> 14f)
Temporal Round
Auto-aims at the opponent’s center, not their feet.
Gun Throw
Shoots 1 frame faster after hitting (20f -> 18f).
Shoot/Temporal Round
Bullet chip modifier increased before ricochet (0.67x -> 0.75)
Bullet chip modifier decreased after ricochet (0.67x -> 0.37)
Horiz. Slash (up)
No longer hitcancels on block (buff).
Wizard
Bolt of Magma
No longer hitcancels on block (buff).
Missile Form
Triggers Orb Dart again.
Robot
Currently Robot’s playstyle is defined by choosing extremely safe options that have higher reward than the other characters’. The risk should more closely match the reward.
Fixed blockstun not being applied to Robot when blocking after autoguard.
Can no longer fly and parry melee attacks at the same time. Can still fly + block and parry projectiles.
Blocking a melee attack disables flight.
Overflow
Making this move act more like an air-to-ground Command: Grab instead of the overwhelmingly powerful combo starter it is right now. You can still combo if the opponent DIs poorly, but it’s no longer a free 6k damage.